The 10 introductory movies that made us forget we were holding a pad

In the course of history, there are many video games that have proposed interminable sequences at the opening that have prevented us from playing for many minutes.

Turn on the console … taaac. Insert the disc … taaac. Pick up the pad … taaac. All right, now we just have to … start doing something else waiting to play.

Yeah, because in videogame history there are many cases of very long introductory films who have overlooked a tiny detail: we would also like to play, if it’s not too much trouble.

In this article we will list ten of the opening sequences that made us forget we had a pad in hand, and that made us exclaim “Yes, but that’s enough” while we waited to take full control of our alter ego. How do you say? Yes, that’s enough indeed.

Let’s start.

Eternal Sonata

The Eternal Sonata story was really enjoyable

Well, more than the Eternal Sonata, he better have called himself the Eternal Sleepy. The role-playing game landed about fifteen years ago on Xbox 360 first and on Playstation 3 then started with a infinite prologuethat forced us to admire dreamy atmospheres and enchanted landscapes by twisting our thumbs.

A musical historyvery original and delicate that of the Namco title, which, however, was struggling to take off due to a start that just didn’t want to let us play.

Metal Gear Solid 4: Guns of the Patriots

The initial phase of Metal Gear Solid 4: Guns of the Patriots takes a long time but is truly spectacular

The initial phase of Metal Gear Solid 4: Guns of the Patriots takes a long time but is truly spectacular

Hideo Kojima would have liked to do the movie director in life, okay, it’s well known, ok. But what do we have to do with it? The fact that he goes to great lengths to insert Lent-long movies into every game he signs cannot be our problem. I’m right, right?

And instead I say badly because a lot of time with the controller resting on the sofa is spent with the works of Big Boss’s father. We chose Metal Gear Solid 4: Guns of the Patriots not for particular demerits but because the opening sequence in Middle East it is truly interminable.

How do you say Hideo? For a few moments do you take control of Solid Snake to take three steps and escape the Gekkos? You’re right, thank you so much for letting us do it. Sorry.

Yakuza 2

Some cinematics in Yakuza 2 last aeons

Some cinematics in Yakuza 2 last aeons

Anyone who is surprised by the length of Yakuza’s cinematics has probably never played a single chapter in the series; yet the second episode succeeds in the enterprise of unnerving even the most seasoned fan.

Chapter 1 of the adventure is in fact introduced by a intermission scene which requires days off to be fully watched, although, we admit, it is characterized by adrenaline-pumping situations and intense moments. To which, a user who thinks he is smart might think “Okay, I’m going to make myself a sandwich in the meantime”. Big mistake.

Yes, because half of the 23 minutes of videos, those rascals of the developers require us to drive Kazuma for twenty meters, I mean twenty, to a tomb, in order to continue the string of films. We refrain from any other comments because we are gentlemen

Xenosaga Episode I: The Will to Power

Between prologue and opening credits, the beginning of Xenosaga Episode I: Der Wille Zur Macht lasts an eternity

Between prologue and opening credits, the beginning of Xenosaga Episode I: Der Wille Zur Macht lasts an eternity

Episode 1 of Xenosaga is another example that in terms of initial delay does not really send them to say. Between prologue set in Kenya and the interminable opening titles that flow 4000 years later, the RPG of Monolith released on Playstation 2 now twenty years ago is a hymn to waiting that seemed to want to do everything by itself, so much so that we doubt that we are the ones. owners.

In the story told by the work of Tetsuya Takahashi humanity has abandoned the Earth to colonize the galaxy and thus live in space, but we always suspected that the reason was because it was fed up with this introductory sequence.

Valkyrie profile: Lenneth

In the prologue of Valkyrie Profile: Lenneth

In the prologue of Valkyrie Profile: Lenneth “length” rhymes with “sadness”

A PSP port of the original released on Playstation in late 1999, Valkyrie Profile Lenneth is a classic J-RPG based on the Scandinavian mythology and his imagination.

Still considered today, after many years, one of the best exponents of his genre, Lenneth takes it easy before getting started, telling us about the sad life of the fourteen-year-old Platina in a prologue from biblical times.

The cruel parents who want to sell her as a slave; the intervention of his friend Lucian; the escape into the woods; death … all seasoned with that pause for a couple of seconds between a joke of a character and another that stretch the soup to the limit of the bearable. Help.

Shin Megami Tensei: Persona 4

It is a long time before Shin Megami Tensei: Persona 4 allows us to take control of our alter ego

It is a long time before Shin Megami Tensei: Persona 4 allows us to take control of our alter ego

Fantastic cast of characters, thrilling story, stratospheric gameplay, interminable opening sequence… Er, no, forget the last thing. Or rather, try to forget it if you can, because once you are unscathed from the introduction of Persona 4 it will not be easy to erase it from your mind.

At the very beginning, after his parents have moved abroad for work, our protagonist is sent to live with his uncle in the laughing Inaba.

However, a lifetime goes by whole before starting to really play with the Atlus J-RPG then landed on PsVita with the Golden version; time that fortunately is returned to us in fun with lots of interests, thanks to the innumerable qualities of this authentic masterpiece.

Kain’s Legacy: Soul Reaver 2

Before getting into Legacy of Kain: Soul Reaver 2 really tests our patience

Before getting into Legacy of Kain: Soul Reaver 2 really tests our patience

Available on PC, Dreamcast and the first Playstation, Soul Reaver was without a doubt one of the best adventures of the late nineties.

His successor, also born from the work of Crystal Dynamics and dated 2001, kicks off immediately after the events narrated in the prequel: a confrontation between Raziel and the archenemy Kain, some slap that flies just to please, and a dive into a time gap to trigger the narrative.

In short, a necessary preamble and all in all useful, were it not that to finally control our vampire avatar it is also necessary to digest a interview with the Guardian of Time, who for the occasion seems more talkative than an old man in a doctor’s waiting room. And drop us!

Eyes

Okami is truly a gem

Okami is truly a gem

We feel a little guilty for including that one on this list.artwork in motion that is Okami, but in love, in war and in the Multiplayer lists everything is allowed.

The title published by Capcom that first saw the light in 2006 on PS2 gives us a delicate and intense story, which ranges between myths and legends of Shinto tradition and decisive struggles against demons and darkness.

An adventure enriched by one artistic style extraordinarily evocative but that remains in neutral for the duration of its verbose introductory sequence, characterized by a truly player-chasing minute.

Wandering history

Vagrant Story is an RPG that would look good even today

Vagrant Story is an RPG that would look good even today

Vagrant Story was one of the brightest exclusive Playstation at the time of the first, mythical gray box; a product with personality and style, and which has been able to field very bold ideas.

It is a Role playing game refined with a splash of action-adventure; It is a pity that very few action and adventure are seen during the initial phase, which lasts for over twenty minutes, alternating with the opening credits.

Chatterchatter and – guess what? – still chatter, in the midst of which we are allowed to lead our hands right against a couple of miserable guards and a winged monster fallen from the sky.

Heart of Darkness

Heart of Darkness was a title that suffered enormous delays

Heart of Darkness was a title that suffered enormous delays

In terms of mere minutes, Heart of Darkness’s opening cinematic can’t hold a candle to the other introductions we’ve picked: 7 minutes scarce are a duration that today does not arouse too much sensation, yet in 1998 it was a completely different story. At the time of the release of the title published by Infogrames, the initial kinematics that followed the troubles of the lively Andy seemed in fact to last a geological era.

Before taking full control of the little boy, busy looking for his own faithful friend Whiskeywe really saw all the colors, including school, a solar eclipse and a flight with catastrophic consequences. A cutscene that made history and that old-time gamers will hardly forget.

What do you think about it? What are the introductory sequences that made you suffer the most before starting to play for real? Tell us yours in the comments