The Last of Us Part 1 Remake: what changes await us?

In a recent video Naughty Dog listed the changes made to the remake of The Last of Us Part 1: here’s what we can expect from the Sony exclusive.

The Last of Us series has made (and will continue to make) millions of gamers discuss, especially around the second chapter there have been ruminations of all kinds, but even among detractors it is almost impossible not to recognize the overall value of the works of Bad Dog. The first chapter, in particular, has monstrously influenced all Western gaming, raising the bar of narrative in video games and demonstrating how Playstation 3 could be exploited to levels unthinkable for the time.

Although it was a technical half miracle, however, The Last of Us was still limited by the hardware it ran on and it is also with these barriers in mind that the Naughty Dog have come up with a remake, possibly capable of bringing that beloved story. almost unanimously by gamers at the technical level of his entourage. Of course, it is still an operation not really necessary: ​​the work of Druckmann and Straley is a title still too modern to need a remake (especially at full price), still very enjoyable and with a lot of remaster available on the modern platforms.

The reasons for the choice made by the American software house, however, are crystal clear, starting from the need to produce new assets related to the first game for the flashbacks of the second (which apparently gave “the go-ahead” to the remake projects). With production already practically underway, relatively low development costs and excellent sales projections, it would have been foolish not to take advantage of this possibility, so today we are about to relive one of the most memorable gaming experiences in a completely renewed graphics.

Druckmann and his team, however, do not seem to have limited themselves to graphic improvements: the remake of The Last of Us seems to have been approached with the quality commonly dedicated to a main production, to the point of making the most of the PS5 hardware. So today we will try to list the changes of The Last of Us Part 1 Remake and to evaluate the potential of this project with you.

In the eyes of the characters

The Last of Us Part 1: AI tweaks and 3D audio should make the fights much more tense

Although the operation is more complex than usual, the technical sector however, the focus of the operation remains, with 4k resolution and 60 fps confirmed, and characters completely redone not only in the models, but even in the animations. The 3D models are extremely detailed, the facial animations practically redone and much more realistic and even the minor animations (such as movements during the wait) have been modified to give a greater sense of naturalness to the whole. The primary work seems to have been done on the transitions during movement, already a trademark of Naughty Dog which boasts in all its titles some of the most fluid and flawless movements seen in video games (here apparently applied with the same care seen in Part 2).

The Last of Us Part 1: Facial animations are far more realistic, and not just those

The Last of Us Part 1: Facial animations are far more realistic, and not just those

The various settings seem to have undergone a similar treatment: the environmental detail it is much higher, just as the objects on the screen are much more “dense” (there is even greater general destructibility during the scenes). The main gem in all these transformations? It is once again theartificial intelligence. Already the first The Last of Us was an impressive evolution from this point of view – especially when you consider where it was shooting – thanks to a pathing of the enemies of rare complexity, with multiple choices of movement of the opponents and general coordination to get around the player. Over the years, however, these technologies have obviously improved a lot, and now Naughty Dog has implemented them at the level of the second chapter. Enemies therefore coordinate more realistically and should have greater responsiveness to player actions.

The tweaks concern even the least successful element of the first The Last of Us, namely theartificial intelligence of companions. The limitations of PS3 in fact prevented at the time to program a friendly AI capable of reacting to the movements of the enemy and the solution was simply to make Joel’s companions “invisible to enemies”, with a decent break in the immersion during the scenes. The power of the new hardware has allowed the developers to insert a reactive system that should ensure that Ellie (and the other temporary helpers) can catch the movements of the enemies and move sensibly, so as to always be out of their sight.

Using PlayStation 5

The Last of Us Part 1: The settings are now much more detailed and evocative

The Last of Us Part 1: The settings are now much more detailed and evocative

Obviously the membership platform does not exclusively offer more power, but also other goodies such as the3D audio and the use of controller haptic feedback. The software house seems to have concentrated on 3D audio especially in the scenes with the infected, whose movements are now clearly perceptible only by listening to their footsteps and “clicks”; however, it is not clear whether there have also been changes to the positioning and number of opponents during these phases, to make things more tense and / or dangerous.

I tactile triggers of the Playstation 5 DualSense instead come into play more or less for the whole experience, with the reactive triggers that will resist during the use of the weapons – especially the bow while pulling the string at the beginning – and a particular care of the tactile sensations during crafting or some iconic scenes. Another change to increase player participation, in a title already with a great atmosphere.

The other tweaks seem to have focused on fan requests, and the ever-popular ones accessibility options. There will be an enhanced Photo Mode, and a mode with a single life, additional gameplay modifiers, unlockable costumes, and even a three-dimensional gallery of models. Accessibility on the other hand is handled in a similar way to The Last of Us 2, with a myriad of modes and modifiers, and even the ability to have a narrator describing the game step by step for the blind. The latter in particular are additions that we would like to see in as many games as possible, so hats off to Naughty Dog for including them in this remake.

A scene from The Last of Us Part 1 Remake

A scene from The Last of Us Part 1 Remake

In short, overall perhaps a remake of a game that is too “young”, but approached with the care we have come to expect from Naughty Dog’s productions. As stated at the end of the video by Druckmann himself: this remake wants to be the definitive way to play the first The Last of Us. The experience hasn’t changed, there are no substantial changes to the story, yet everything has been perfected to remarkable levels to maximize the value of the experience. Now we just have to wait a few days and see if the work done is really up to what is shown.